Your browser doesn't support javascript.
Show: 20 | 50 | 100
Results 1 - 2 de 2
Filter
Add filters

Database
Type of study
Language
Document Type
Year range
1.
9th IEEE International Conference on e-Learning in Industrial Electronics, ICELIE 2022 ; 2022.
Article in English | Scopus | ID: covidwho-2191841

ABSTRACT

The present paper describes the hybrid and online learning during Covid-19 in the Graphical Engineering subject in the School of Industrial Engineering at Universitat Politecnica de Valencia. The methodology applied and the results of the hybrid and online learning are also presented. The study is focused on the description of the development of all aspects involved in online learning as the Learning Management System, the Virtual Laboratory, Evaluation System and Online Learning Tool. Likewise, technological advances made it possible to introduce improvements not only in online education but also in face-to-face university education. These technological advances helped us to shift in an easy way from face-to-face learning to online and hybrid learning during the Covid-19 pandemic. Despite many troubles with the online learning, it was developed in an excellent way. © 2022 IEEE.

2.
30th International conference on The Digital Transformation in the Graphic Engineering, INGEGRAF 2021 ; : 327-336, 2022.
Article in English | Scopus | ID: covidwho-1598259

ABSTRACT

Covid-19 is a pandemic disease and as the evidence shows, the world is not ready for such a disease like this. Therefore currently, online education is used to prevent the limitations of learning. This paper seeks a way to expand and develop the joy of perception and encourage more teachers and students to use the online environment to conduct classes. The results of this article show how the use of graphic design material help to online educational be more interactive and motivate students. In this study, we try to use a package of General Standards for using colors, text, Illustrations, and pictures, video clips, using soundtrack, and music. But the most important thing is when we convert the whole chapters of classes to short movies like comic video or cartoons the participation rate increase significantly. Also, we convert a small video of the next class or theme in order to motive the students for the next session. In this case, using technology in graphic design education will create a sense of pleasure in learning and teaching for both categories of teachers and students. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.

SELECTION OF CITATIONS
SEARCH DETAIL